StormEval
  1. StormEval
  2. Models
  3. DeepSeek V4.1 Flash

Daily test results · API · effort default

Is DeepSeek V4.1 Flash getting worse?

Building baseline, day 1 of 14

No verdict yet: day 1 of a 14-day baseline.

Runs through
API
Effort
default
Provider
deepseek
Model id
deepseek-flash
Tasks
30 new ones every day
Updated
2026-10-04 05:45 UTC

Rating over time

Higher is better. The band is one standard error either side. The dashed line is the first day. Movement inside the band means nothing.

Was DeepSeek V4.1 Flash nerfed?

No verdict yet

This is day 1 of the 14-day baseline for DeepSeek V4.1 Flash. The baseline began on 4 October 2026. If the model runs every day, the baseline is complete on 17 October 2026 and the first verdict is expected on 18 October 2026.

It is too early to say either way. Until the baseline is complete there is nothing to compare a new day with, and a single day moves by chance.

Rating
1385±68 · one standard error
Change since day 1
–needs two days
Pass rate
47%latest day · 30 graded tasks
Days of data
1since 4 October 2026

What the runs took

Median time per task
4m 20smean 4m 23s · 1 timeout
Output tokens per task
63k100% thinking · 289 in
Output tokens per second
242median · mean 248
Estimated cost per task
$0.038at API list prices · $1.10 a day

Estimated cost is tokens at API list prices, not money spent. A dash means no list price is set. Numbers cover 30 graded tasks over 1 day.

Time per task

How long each task took. A task with no answer in 8 minutes is a fail, and counts as 8 minutes of time spent.

  • DeepSeek V4.1 Flashmedian 4m 20sslowest timed out · orders L14

By task family

Pass rate, mean time and mean output tokens for each kind of problem.

Modelassignorderspathsqueenstsp
DeepSeek V4.1 Flash0%2m 07s32k67%5m 37s74k50%5m 25s72k33%4m 52s84k83%3m 51s55k

Day by day

DayRatingPassedTimeoutsTime spentMedian timeOutput tokensOutput tokens / sEst. cost
4 Oct1385 ±6814/3012h 11m4m 20s1.83M242$1.10

How this is measured

DeepSeek V4.1 Flash gets 30 new exact-answer reasoning problems every day, at a fixed difficulty mix. No problem is ever sent twice, so there is nothing to memorise. A program grades each answer as right or wrong.

The model is compared with itself: the last 7 days against its first 14 days, at the same difficulty. A verdict is only given when the difference is too large to be chance. A task with no answer in 8 minutes counts as a fail.

Read the full method

Not a leaderboard. Models run at different effort settings and through different tools, and the difficulty mix was tuned to Claude Opus.

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